Utbygdsjägarens kunskap om sin omgivning är det avgörande i dennes överlevnad.
Genom ritualer kan utbygdsjägaren kontrollera en fiende eller dess omgivning och genom detta försvåra för fienden i dennes försök att skada utbygdsjägaren eller dess grupp.
Naturen förser Utbygdsjägaren ständigt med möjligheter att återfå sin hälsa och skänker även möjligheten att genom utbygdsjägarens kunskap ge denne möjligheten att hjälpa sin grupp att återhämta sig.
Utbygdsjägaren föredrar att hålla sina fiender på avstånd och där igenom är ett naturligt val av vapen pil och båge.
Det är inte alls ovanligt att utbygdsjägaren jagar tillsammans med en följeslagare från djurriket och genom ständig kommunikation mellan man och best kontrollerar utbgygdsjägaren sin följeslagares öde.
Utbygdsjägaren använder sig av kunskaper så som träffsäkerhet (Marksmanship) och kunskap om sig själva (Expertice),
Överlevnad i det vilda (Wilderness survival) och egenskapen att ta kontrollen över djur (Beast Mastery)
Bestial Pounce
Pet Attack. Your animal companion attempts a Bestial Pounce that deals +(5..17) damage. If the attack strikes a foe who is casting a spell, that foe is knocked down. Att: Beast Mastery 515
Brutal Strike
Pet Attack. Your animal companion attempts a Brutal Strike that deals +(5..17) damage. If that attack strikes a foe whose Health is below 50%, that foe takes an addiotional +(5..17) damage. Att: Beast Mastery 105
Call of Haste
Shout. For 30 seconds, you animal companions have a 25% faster attack speed and move 33% faster than normal. Att: Beast Mastery 1025
Call of Protection
Shout. For 120 seconds, your animal companions have a (1..11) base damage reduction. Att: Beast Mastery 525
Charm Animal
Skill. Charm target animal. Once charmed, your animal companion will travel with you whenever you have Charm Animal equipped. Att: Beast Mastery 1010
Comfort Animal
Skill. You heal your animal companion for (20..87) points. If your companion is dead, it is resurected with (10..48)% Health and all your skills are disabled for 8 seconds. Att: Beast Mastery 1011
Disrupting Lunge
Pet Attack. Your animal companion attempts a Disrupting Lunge that deals +(1..10) damage. If that attack strikes a foe using a skill that skill is interrupted and is disabled for an additional 20 seconds. Att: Beast Mastery 55
Edge of Extinction
Nature Ritual. Create a level (1..8) Spirit. For creatures within its range, whenever any creatures dies, Edge of Extinction deals (14..43) damage to all nearby creatures of the same type. This Spirit dies after (30..126) seconds. Att: Beast Mastery 5560
Energizing Wind
Nature Ritual. Create a level (1..8) Spirit. For creatures within its range, all skills cost 15 less Energy (minimum cost 10 Energy), and skills recharge 25% slower than normal. This Spirit dies after (30..126) seconds. Att: Beast Mastery 5560
Feral Lunge
Pet Attack. Your animal companion attempts a Feral Lunge that deals +(5..17) damage. If that attack strikes a foe who is attacking, that foe suffers from bleeding for (3..21) seconds. Att: Beast Mastery 510
Ferocious Strike [ELITE]
Pet Attack. You animal companion attempts a Ferocious Strike that deals +(15..25) damage. If that attack hits, you gain adrenaline and (3..9) energy. Att: Beast Mastery 58
Fertile Season
Nature Ritual. Create a level (1..8) Spirit. For creatures within its range, every creature’s maximum health is increased by (50..474) and they gain +24 armor. This Spirit dies after (30..78) seconds. Att: Beast Mastery 5530
Maiming Strike
Pet Attack. Your animal companion attempts a Maiming Strike that deals (5..17) damage. If that attack hits a moving foe that foe becomes Crippled for (3..13) seconds. Att: Beast Mastery 1010
Melandru’s Assault
Pet Attack Your animal companion attempts a Melandru’s Assault that deals +(5..17) damage. If that attack strikes a foe with an “Enchantment,” that foe and all adjacent foes take +(5..17) additional damage. Att: Beast Mastery 1010
Otyugh’s Cry
Shout. All animals in the area become hostile to your target and gain +20 armor for 30 seconds. Otyugh’s Cry cannot turned charmed animals against their masters or their masters’ allies. (50% failure chance with Beast Mastery 4 or less.) Att: Beast Mastery 530
Predator’s Pounce
Pet Attack. Your animal companion attempts a Predator’s Pounce that deals +(5..17) damage. If that attack hits, your animal companion gains (5..41) Health. Att: Beast Mastery 55
Predatory Season
Nature Ritual. Create a level (1..8) Spirit. For creatures within its range, all healing is reduced by 20%. If any of your attacks hits, you gain 5 Health. This Spirit dies after (30..126) seconds. Att: Beast Mastery 5560
Primal Echoes
Nature Ritual. Create a level (1..8) Spirit. All creatures within its range, “Signet” rings cost 10 Energy to use. This Spirit dies after (30..126) seconds. Att: Beast Mastery 5560
Revive Animal
Skill. Resurrect all nearby allied animal companions. They come back to life with (50..410) Health. Att: Beast Mastery 5620
Scavenger Strike
Pet Attack. Your animal companion attempts a Scavenger Strike that deals +(5..17) damage. If the attack strikes a foe who is suffering a condition, that foe takes an additional +(1..12) damage. Att: Beast Mastery 105
Symbiosis
Nature Ritaul. Create a level (1..8) Spirit. For creatures within its range, for each “Enchantment” on a creature, that creature’s maximum Health is increased by (27..125). This Spirit dies after (30..126) seconds. Att: Beast Mastery 5560
Symbiotic Bond
Stance. For (120..264) seconds, your animal companion gains +1 Health regeneration, and half of any physical damage dealt to your animal companion is redirected to you. Att: Beast Mastery 1055
Tiger’s Fury
Stance. All your non-attack skills are disabled for 5 seconds. For (5..10) seconds you attack 33% faster then normal. Att: Beast Mastery 1010
Distracting Shot
Bow Attack. If Distracting Shot hits, it interrupts targets foe’s action but deals only (1..13) damage. If the interrupted action was a skill, that skill is disabled for an additional 20 seconds. Att: Expertise 5¾10
Dodge
Stance. For 5 seconds, you move 33% faster than normal and you have a (27..65)% chance to “evade” incoming arrows. Dodge ends if you attack.
Att: Expertise 530
Escape [ELITE]
Stance. For (5..15) seconds, you move 25% faster than normal and have a 75% chance to “evade” attacks. Att: Expertise 560
Lightning Reflexes
Stance. For (5..10) seconds, you have a 75% chance to “evade” melee and arrow attacks, and you attack 33% faster. Att: Expertise 1060
Markman’s Wager [ELITE]
Preparation. For 12 seconds, you gain (5..9) Energy whenever your arrows hit, but you lose 10 Energy whenever your arrows fail to strike.
Att: Expertise 5224
Oath Shot [ELITE]
Bow Attack. If Oath Shot hits, all your other skills are recharged. If it misses, all your skills are disabled for 10 seconds. (50% miss chance with Expertise 7 or less.) Att: Expertise 1020
Point Blank Shot
Bow Attack. Shoot an arrow that has half the normal range, but strikes for +(10..18) damage.
Att: Expertise 103
Practiced Stance [ELITE]
Stance. For (20..32) seconds, your “Preparations” are ready 50% faster and last (24..45)% longer. Att: Expertise 515
Throw Dirt
Skill. Target touched foe and foes adjacent to your target become “Blinded” for (3..13) seconds. Att: Expertise 5145
Whirling Defense
Stance. For (8..18) seconds, you have 75% chance to “Block” attacks. Whenever you block an arrow this way, adjacent foes take (5..10) piercing damage. Att: Expertise 1060
Barrage [ELITE]
Bow Attack. All your “Preparations” are removed. Shoot arrows at up to 5 foes near your target. These arrows strike for +(1..13) damage if they hit. Att: Marksmanship 51
Concussion Shot
Bow Attack. If Concussion Shot hits while target foe is casting a spell, the spell is interrupted and your target foe is “Dazed” for (5..17) seconds. This attack deals only (1..13) damage. Att: Marksmanship 25¾10
Crippling Shot [ELITE]
Bow Attack. If Crippling Shot hits, your target becomes “Crippled” for 15 seconds. This attack cannot be “Blocked” or “Evaded.” Att: Marksmanship 1010
Determined Shot
Bow Attack. If Determined Shot hits, you strike for +(3..15) damage. If Determined Shot fails to hit, all your attack skills are recharged. Att: Marksmanship 510
Favorable Winds
Nature Ritual. Create a level (1..8) Spirit. For creatures within its range, arrows move twice as fast as normal and strike for +3 damage. This Spirit dies after (30..126) seconds. Att: Marksmanship 5560
Hunter’s Shot
Bow attack. If Hunter’s Shot hits, you strike for +(3..13) damage. If this attack hits a foe that is moving or knocked down, that target begins “Bleeding” for (3..21) seconds. Att: Marksmanship 55
Penetrating Attack
Bow Attack. If Penetrating Attack hits, you strike for +(3..15) damage and this attack has 20% armor penetration. Att: Marksmanship 103
Pin Down
Bow Attack. If Pin Down hits, your target is “Crippled” for (3..13) seconds. Att: Marksmanship 1515
Power Shot
Bow Attack. If Power Shot hits, you strike for +(10..18) damage. Att: Marksmanship 106
Precision Shot
Bow Attack. If Precision Shot hits, you strike for +(10..18) damage. Precision Shot cannot be “Blocked” or “Evaded”. This action is easily interrupted. Att: Marksmanship 106
Punishing Shot [ELITE]
Bow Attack. If Punishing Shot hits, you strike for +(10..18) damage and your target is interrupted. Att: Marksmanship 106
Read the Wind
Preparation. For 12 seconds, your arrows move twice as fast and deals (3..9) extra damage. Att: Marksmanship 5212
Savage Shot
Bow Attack. If Savage Shot hits, your targets action is interrupted. If that action was a spell, you strike for (13..25) damage. Att: Marksmanship 105
Apply Poison
Preperation. For 12 seconds, foes struck by your physicla attacks become Poisoned for (3..13) seconds. Att: Wilderness Survival 15212
Barbed Trap
Trap. When Barbed Trap is triggered, all foes in the area take (20..56) piercing damage, become “Crippled” and begin “Bleeding” for (3..21) seconds. Barbed trap ends after 90 seconds. While activating you are easily interrupted. Att: Wilderness Survival 15220
Choking Gas
Preparation. For (1..10) seconds, your arrows deal (1..7) more damage and spread Choking Gas impact. Choking Gas interrupts foes attempting to cast spells. Att: Wilderness Survival 152 24
Dryder’s Defenses
Stance. For (5..10) seconds, you gain 75% chance to evade attacks and (34..55) armor against elemental damage. Att: Wilderness Survival 560
Dust Trap
Trap. When Dust Trap is triggered, all foes in that area are Blinded for (3..9) seconds and take (10..56) earth damage. While activating this skill, you are easily interrupted. Dust trap ends after 90 seconds. Att: Wilderness Survival 25230
Flame Trap
Trap. When Fire Trap I triggered, for 3 seconds all foes in the area are struck for (15..27) fire damage and set on fire for (1..3) seconds. Flame trap automatically triggers after 90 seconds. While activating this skill, you are easily interrupted. Att: Wilderness Survival 10220
Frozen Soil
Nature Ritual. Create a level (1..8) Spirit. For creatures within its range, dead creatures cannot be resurrected. This Spirit dies after (30..78) seconds. Att: Wilderness Survival 5530
Greater Conflagration [ELITE]
Nature Ritual. Create a level (1..8) Spirit. For creatures within its range, all physical damage is fire damage instead. This Spirit dies after (30..126) seconds. Att: Wilderness Survival 5560
Healing Spring
Trap. For 10 seconds, all allies in the area are healed for (15..51) every 2 seconds. While activating this skill, you are easily interrupted. Att: Wilderness Survival 10220
Ignite Arrows
Preparation. For 12 seconds, your arrows explode on impact, dealing (3..15) fire damage. Att: Wilderness Survival 10212
Incendiary Arrows [ELITE]
Perparation. For 8 seconds, target struck by your arrows are interrupted and set on fire for (1..3) seconds. Att: Wilderness Survival 5224
Kindle Arrows
Preparation. For 12 seconds, your arrows deal an additional (3..20) fire damage. Att: Wilderness Survival 5212
Melandru’s Arrows [ELITE]
Preparation. For 18 seconds, whenever your arrows hit, they cause Bleeding for (3..21) seconds and do +(8..24) damage if they hit a target who is under an “Enchantment.” Att: Wilderness Survival 5212
Melandru’s Resilience [ELITE]
Stance. For (8..18) seconds, you gain Health regeneration of 2 and Energy regeneration of 1 for each “Condition” and “Hex” you are suffering. Att: Wilderness Survival 525
Muddy Terrain
Nature Ritual. Create a level (1..8) Spirit. For creatures within its range, all creatures move 10% slower than normal and speed boosts have no effect. This Spirit dies after (30..78) seconds. Att: Wilderness Survival 5530
Nature’s Renewal
Nature Ritual. Create a level (1..8) Spirit. For creatures within its range, all “Enchantments” and “Hexes” are removed. For (30..126) seconds, Enchantments and Hexes take twice as long to cast. This Spirit dies after (30..126) seconds. Att: Wilderness Survival 5560
Poison Arrow [ELITE]
Bow attack. If Poison Arrow hits, your target becomes “Poisoned” for (5..17) seconds. Att: Wilderness Survival 51
Quickening Zephyr
Nature Ritual. Create a level (1..8) Spirit. For creatures within its range, all skills recharge twice as fast as normal and cost 30% more Energy to cast. This Spirit dies after (30..126) seconds. Att: Wilderness Survival 5560
Serpent’s Quickness
Stance. For (15..27) seconds, recharge times for your skills are reduced by 33%. Serpent’s Quickness ends if your Health drops below 50%. Att: Wilderness Survival 545
Spike Trap [ELITE]
Trap. When Spike Trap is triggered, all foes in the area take (10..56) piercing damage, become “Crippled” for (3..13) seconds, and are knocked down. Spike Trap ends after 90% seconds. While activating this skill, you are easily interrupted. Att: Wilderness Survival 10220
Storm Chaser
Stance. For (8..18) seconds, you move 25% faster, and you gain (1..4) Energy whenever you take elemental damage. Att: Wilderness Survival 1030
Troll Unguent
Skill. For 10 seconds, you gain health regenereation +(3..9). Att: Wilderness Survival 5310
Winnowing
Nature Ritual. Create a level (1..8) Spirit. For creatures within its range, creatures take additional 4 damage whenever they take physical damage. This Spirit dies after (30..126) seconds. Att: Wilderness Survival 5560
Winter
Nature Ritual. Create a level (1..8) spirit. For creatures within its range, all elemental damage is cold damage instead. This Spirit dies after (30..126) seconds. Att: Wilderness Survival 5560
Antidote Signet
Signet. Cleanse yourself of poisen, Disease, and Blindness. Att: None 28
Called Shot
Bow Attack. Shoot an arrow that moves 3 times faster than normal and cannot be “Blocked” or “Evaded.” Att: None 104
Debilitating Shot
Bow Attack. If Debilitating Shot hits, your target loses 10 Energy. Att: None 105
Dual Shot
Bow Attack. Shoot two arrows simultaneously at target foe. These arrows deal 25% less damage than normal. Att: None 105
Quick Shot [ELITE]
Bow Attack. Shoot an arrow 3 times faster than normal. All your attack skills are disabled for 2 seconds. Att: None 513