Illusionisten(Mesmer) är mästare på illusioner och kontroll. Genom personlig karisma och magi hypnotiserar Illutionisten sina fiender och undergräver deras attackfärdigheter.
Illusionistens kan utföra sin magi väldigt snabb vilket kan vara avgörande i en strid.
Med sin dominerande magi kan Illusionisten kontrollera motsåndarens färdigheter och energi för att använda det själv eller för att hjälpa allierade.
Deras hypnotiserande förmåga kan få fiender att bli långsamma eller hindra dem från att använda sina färdigheter. De kan också skapa illusioner av skador och sjukdomar som får fienden att förlora liv och energi, eller hela och ge energi åt allierade. Illusionisten är inte känd för styrka, och de är inte speciellt tåliga men deras unika färdigheter kompenserar för detta.
Detta är enligt mig det mest svårspelade yrket i guild wars, men om du kan spela den rätt kommer du många gånger vara den avgörande orsaken till att laget går vinnande ur striden.
Backfire Hex Spell. For 10 seconds, whenever target foe casts a spell, that foe takes (35..119) damage. Att: Domination Magic 15320
Blackout Skill. For (2..6) seconds, all of target foe's skills are disabled, and all of your skills are disabled for 5 seconds. Att: Domination Magic 10110
Chaos Storm Spell. Create a Chaos Storm at target foe's location. For 10 seconds, enemies near this location suffer (5..12) each second.
Chaos Storm drains (1..6) Energy whenever it strikes a foe casting a spell. Att: Domination Magic 15230
Diversion Hex Spell. For 6 seconds, The next time target foe usess a skill, that skill takes additional (10..47) seconds to recharge. Att: Domination Magic 1025
Empathy
Hex Spell. For (8..18) seconds, whenever target foe attacks, that foe takes (3..25) damage. Att: Domination Magic 10220
Energy Surge [ELITE] Spell. Target foe loses (4..9) Energy. For each point of Energy lost, that foe and all adjacent foes take 8 damage. Att: Domination Magic 10220
Mantra of Hex Reflection Det verkar som denna spell inte längre finns med i spelet.
Ignorance
Hex Spell. For (8..18) seconds, target foe cannot use "Signet" rings. Att: Domination Magic 15210
Mind Wrack Hex Spell. For 20 seconds, if target foe's Energy is zero, that foe takes (20..94) damage and Mind Wrack ends. Att: Domination Magic 515
Panic [ELITE] Hex Spell. Target foe and all adjacent foes are hexed with Panic for (8..18) seconds. While hexed, they suffer Energy degeneration of 2 and take (10..68) damage whenever they use a "Signet" ring. Att: Domination Magic 25210
Power Block Spell. If target foe is casting a spell, that spell is interupted. The interupted spell and all spells of the same attribute are disabled for (3..13) seconds for that foe. Att: Domination Magic 15¼30
Power Leak Spell. If target foe is casting a spell, the spell is interrupted and target foe loses (10..22) Energy. Att:Domination Magic 10 ¼ 20
Power Spike Spell. If target foe is casting a spell, the spell is interrupted and target foe takes (20..86) damage. Att:Domination Magic 10 ¼ 15
Shame
Hex Spell. For (4..9) seconds, the next time target foe casts a "Spell" on an ally, the spell fails, you steal (5..12) Energy from that foe and Shame ends. Att:Domination Magic 10 2 30
Shatter Delusions Spell. Remove all Mesmer "Hexes" from target foe. For each Hex removed, that enemy takes (8..34) damage. Att:Domination Magic 5 1 20
Shatter Enchantment Spell. Remove an "Enchantment" from target foe. If an Enchantment is removed, that foe takes (14..83) damage. Att:Domination Magic 15 1 25
Shatter Hex Spell. Remove a "Hex" from target ally. If a Hex is removed, foes near that ally take (22..116) damage. Att:Domination Magic 15 1 10
Signet of Weariness Signet. Target foe and all nearby foes lose (3..9) energy. Att:Domination Magic 1 30
Hex Breaker
Stance. For (60..156) seconds, The next time you are the target of a "Hex", that hex fails, the caster takes (10..39) damage, and Hex Breaker ends. Att: Domination Magic 1020
Cry of Frustration Spell. If target foe is using a skill, that foe and nearby foes are interrupted and suffer (10..37) damage. Att: Domination Magic 10<1 10
Guilt Hex Spell. For (4..9) seconds, if target foe casts an offensive "spell", the spell fails, you steal (5..12) Energy from that foe, and Guilt ends. Att: Domination Magic 10230
Energy Burn Spell. Target foe loses (4..9) Energy and takes 8 damage for each point of Energy lost. Att: Domination Magic 10220
Wastrels Worry
Hex Spell. After 3 seconds, target foe takes (8..53) damage. Wastrel's Worry ends prematurely if that foe uses a skill. Att: Domination Magic 5¼1
Arcane Thievery Spell. For (5..29) seconds, one random spell is disabled for target foe, and Arcane Thievery is replaced with that spell. Att: Domination Magic 10210
Arcane Echo Enchantment Spell. If you cast a "spell" in the next (10..26) seconds, Arcane Echo is replaced with that spell for 20 seconds. Arcane Echo ends prematurely if you use a non-spell skill. Att: Illusion Magic 15230
Arcane Conundrum Hex Spell. For (6..25) seconds, "spells" cast by target foe take twice as long to cast. Att: Illusion Magic 10220
Clumsiness
Hex Spell. For (4..10) seconds, if target foe attempts to attack, the attack is interrupted, target foe suffers (10..76) damage, and Clumsiness ends. Att:Illusion Magic 10 1 10
Crippling Anguish [ELITE] Hex Spell. For (8..18) seconds, target moves 50% slower and suffers health degeneration of (1..3). Att: Illusion Magic 15120
Conjure Phantasm
Hex Spell. For (2..12) seconds, target foe experiences Health degeneration of 5. Att:Illusion Magic 10 1 5
Echo [ELITE] Enchantment Spell. For (10..26) seconds, Echo is replaced with the next skill you use. Echo acts as this skill for 20 seconds. Att: Illusion Magic 15230
Ethereal Burden Hex Spell.
For 10 seconds, target foe moves 50% slower than normal. When Ethereal Burden ends, you gain (10..20) energy. Att:Illusion Magic 15 3 45
Fevered Dreams Hex Spell. For (4..14) seconds, whenever target foe suffers from a new "Condition", all nearby foes suffer from that condition as well. Att:Illusion Magic 10 2 10
Fragility
Hex Spell. For (8..18) seconds, target foe takes (5..28) damage each time that foe suffers or recovers from a new "condition". Att:Illusion Magic 15 1 15
Illusion of Haste Enchantment Spell. For (5..10) seconds, you move 33% faster than normal and the effects of the Crippled condition are removed. When Illusion of Haste ends, you become Crippled. Att:Illusion Magic 10 1 5
Imagined Burden Hex Spell. For (8..18) seconds, target foe moves 50% slower than normal. Att:Illusion Magic 15 1 30
Ineptitude [ELITE] Hex Spell. For (4..9) seconds, if target foe attacks, that foe takes (10..68) damage and becomes Blinded, and Ineptitude ends. Att:Illusion Magic 10 1 20
Distortion Stance. For 5 seconds, you have a 75% chance to "evade" attacks. Whenever you evade an attack this way, you lose (3..1) Energy or Distortion ends. Att:Illusion Magic 5 5
Migraine [ELITE] Hex Spell. For (6..25) seconds, target foe suffers Health degeneration of (1..3) and takes 100% longer to cast spells. Att:Illusion Magic 10 2 15
Phantom Pain Hex Spell. For 10 seconds, target foe suffers Health degeneration of (1..3). When Phantom Pain ends, that foe suffers a deep wound, lowering that foe's maximum health by 20% for (5..17) seconds. Att:Illusion Magic 10 2 15
Soothing Images Hex Spell. For (8..18) seconds, target foe cannot gain Adrenaline. Att:Illusion Magic 10 2 5
Sympathetic Visage Enchantment Spell. For (8..18) seconds, whenever target ally is hit by a melee attack, all nearby enemies lose all Adrenaline and 3 Energy. Att:Illusion Magic 10 1 30
Unatural Signet Signet. Remove the most recent "Nature Ritual". All of your skills are disabled for (60..36) seconds. Att:Illusion Magic 15 75
Illusion of Weakness Enchantment Spell. You lose (50..202) Health. Illusion of Weakness ends if damage drops your health below 25% of your maximum. When Illusion of Weakness ends, you gain (50..202) Health. Att:Illusion Magic 10 2 30
Illusionary Weaponry [ELITE] Enchantment Spell. For 30 seconds, you deal no damage in melee, but whenever you attack in melee, target foe takes (8..34) damage. Att:Illusion Magic 15 1 40
Channeling Enchantment Spell. For (8..46) seconds, whenever you cast a spell, you steal 1 Energy from each nearby foe. Att:Inspiration Magic 5 1 15
Drain Enchantment Spell. Remove an "Enchantment" from target foe. If an Enchantment is removed, you gain (?..?) Energy. Att:Inspiration Magic 15 1 25
Elemental Resistance Stance. For (30..78) seconds, You gain +40 armor against elemental damage, but you lose (24..14) AL against physical damage. Att:Inspiration Magic 10 20
Energy Drain [ELITE] Spell. Steal (8..18) Energy from target foe. Att:Inspiration Magic 5 1 20
Energy Tap Spell. Steal (8..13) Energy from target foe. Att:Inspiration Magic 5 3 20
Ether Feast Spell. Target foe loses 5 Energy. You are healed (8..24) for each point of Energy lost. Att:Inspiration Magic 5 2 8
Ether Lord Hex Spell. You lose all Energy. For (5..9) seconds, target foe suffers Energy degeneration of (1..3), and you experience Energy regeneration of (1..3). Att:Inspiration Magic 5 2 20
Inspired Enchantment Spell. Remove an "Enchantment" from target foe and gain (3..13) Energy. For 20 seconds, Inspired Enchantment is replaced with the Enchantment removed from target foe. Att:Inspiration Magic 10 1
Mantra of Earth Stance. For (30..78) seconds, Whenever you take earth damage, the damage is reduced by (26..45)% and you gain 1 Energy. Att:Inspiration Magic 15 20
Mantra of Flame Stance. For (30..78) seconds, Whenever you take fire damage, the damage is reduced by (26..45)% and you gain 1 Energy. Att:Inspiration Magic 15 20
Mantra of Frost Stance. For (30..78) seconds, Whenever you take cold damage, the damage is reduced by (26..45)% and you gain 1 Energy. Att:Inspiration Magic 15 20
Mantra of Inscriptions
Mantra of Lightning Stance. For (30..78) seconds, Whenever you take lightning damage, the damage is reduced by (26..45)% and you gain 1 Energy. Att:Inspiration Magic 15 20
Mantra of Persistence Stance. For (30..78) seconds, Any Illusion Magic "Hex" you cast lasts (20..84) % longer. Att:Inspiration Magic 15 20
Mantra of Recall [ELITE] Enchantment Spell. For 20 seconds, you gain no benefit from it. You gain (20..30) Energy when Mantra of Recall ends. Att:Inspiration Magic 15 1 20
Mantra of Resolve Stance. For (30..78) seconds, You cannot be interrupted, but each time you would have been interrupted, you lose (7..3) Energy or Mantra of Resolve ends. Att:Inspiration Magic 10 20
Physical Resistance Stance. For (30..78) seconds, You gain +40 armor against physical damage, but you lose (24..14) AL against elemental damage. Att:Inspiration Magic 10 20
Power Drain Spell. If target foe is casting a spell, the spell is interrupted and you gain (1..25) Energy. Att:Inspiration Magic 5 ¼ 25
Spirit Shackles Hex Spell. For (8..24) seconds, target foe loses 5 Energy whenever that foe attacks. Att:Inspiration Magic 10 3 5
Spirit of Failure Hex Spell. For 30 seconds, target foe has 25% chance to miss with attacks. You gain (1..4) Energy whenever that foe misses in combat. Att:Inspiration Magic 10 3 10
Keystone Signet [ELITE] Signet. All of your other "Signet" rings are recharged. All of your non-"Signet" skills are disabled for (17..7) seconds. Att:Inspiration Magic 2 30
Leech Signet Signet. Interrupt target foe's action. If that action was a spell you gain (3..13) Energy. Att:Inspiration Magic ¼ 45
Mantra of Signets Stance. For (30..78) seconds, The next time you use a "Signet" ring, it recharges immediatley, and Mantra of Signets ends. Att:Inspiration Magic 10 20
Mantra of Concentration Stance. For (60..156) seconds, The next time you would be interrupted while performing a skill, you are not interrupted, and Mantra of Concentration ends. Att:Inspiration Magic 5 20
Inspired Hex
Spell. Remove a "Hex" from target ally and gain (3..13) Energy. For 20 seconds, Inspired Hex is replaced with the Hex that was removed. Att:Inspiration Magic 5 1
Arcane Mimicry Spell. For 20 seconds, Arcane Mimicry becames the Elite spell from target other ally. 15 2 60
Epidemic Spell. All negative "Conditions" target foe suffers from spread from target foe to nearby foes. 15 2 15
Signet of Humility Signet. Target foe's elite skill is disabled for 15 seconds. 2 20
Signet of Midnight [ELITE] Signet. You and target touched foe become Blinded. <1 20
Mantra of Recovery [ELITE] Stance. For (30..78) seconds you cast recharge 50% faster. Whenever you cast a spell, you lose (8..3) Energy or Mantra of Recovery ends. Att: Fast Casting 15 20
Disappear Det verkar som denna spell inte längre finns med i spelet.
Combust Phantasm Det verkar som denna spell inte längre finns med i spelet.
Mimic Det verkar som denna spell inte längre finns med i spelet.
Confusion Det verkar som denna spell inte längre finns med i spelet.
Signet of Illusions Det verkar som denna spell inte längre finns med i spelet.