Munken, Den Gudomlige andens Tjänare använder böner och psalmer för att be till högre makter att hjälpa dem hela och beskydda sina allierade, men även för att straffa sina fiender.
Munkens huvuduppgift är att beskydda med sina
Skyddande böner (Protection Prayers) och hela med sina
Helande böner (Healing Prayers).
Gudomlig gunst
(Divine Favor) gör deras helande färdigheter ännu kraftfullare.
Bestraffande bön (Smiting Prayers) använder munken för att kalla ner krafter att skada och straffa sina fiender.
Aura of Faith
Enchantment Spell. For 60 seconds, target ally gains (24..45)% more Health when healed.
Blessed Aura
Enchantment Spell. While you maintain this ”Enchantment,” Monk Enchantments you cast last (10..30)% longer than normal.
Blessed Signet
Signet. For each “Enchantment” you are maintaining, you gain 3 Energy, maximum (3..20)
Contemplation of Purity
Skill. Lose all “Enchantments.” For each one lost, you gain (6..65) Health, lose one “Hex,” and lose one “Condition.”
Divine Boon
Enchantment Spell. While you maintain this ”Enchantment,” whenever you cast a monk spell on an ally, that ally is healed for (5..41) points, and you lose 2 Energy.
Divine Healing
Spell. Heal yourself and nearby party members for (10..210) points.
Divine Intervention
Enchantment Spell. For 10 seconds, if target ally receives damage that would be fatal, the damage is negated and that ally is healed for (26..197) points.
Divine Spirit
Enchantment Spell. For (1..13) seconds, monk spells cost you 5 less Energy to cast. (Minimum cost: 3 Energy.)
Peace and Harmony
Enchantment Spell. For (30..78) seconds, target ally gains +1 Energy regeneration. Peace and Harmony ends if that ally attacks or casts a spell that does not target an ally.
Signet of Devotion
Signet. Heal target ally for (14..83) points.
Spell Breaker
Enchantment Spell. For (5..15) seconds, enemy spells targeted against target ally fail.
Unyielding Aura
Enchantment Spell. Bring target dead ally back to life at full Health and Full Energy. If you stop maintaining this “Enchantment” or if this Enchantment is removed, that ally dies. Deaths while enchanted with Unyielding Aura do not incure a death penalty. (50% failure chance with Divine Favor 4 or less.)
Watchful Spirit
Enchantment Spell. While you maintain this ”Enchantment,” target ally gains Health regeneration of 2. That ally is healed for (30..150) points when Watchful Spirit ends.
Dwayna’s Kiss
Spell. Heard target other ally for (15..51) points and an additional (5..17) poins for each “Enchantment” or “Hex” on that ally.
Heal Area
Spell. Heal yourself and all nearby creatures for (30..150) points.
Heal Other
Spell. Heal target ally for (35..151) points.
Heal Party
Spell. Heal entire party for (16..67) points.
Healing Breeze
Enchantment Spell. For 10 seconds, target ally gains Health regeneration of (3..8).
Healing Hands
Enchantment Spell. For 10 seconds, whenever target ally is struck by an attack, that ally is healed for (5..21) points.
Healing Seed
Enchantment Spell. For (8..18) seconds, whenever target other ally takes damage, that ally and all adjacent allies gain (3..25) Health.
Healing Touch
Spell. Heal target touched ally for (16..51) points. Health gain from Divine Favor is doubled for this spell.
Infuse Health
Spell. Lose half your current Health. Target other ally is healed for (100..129)% of the amount you lost.
Live Vicariously
Enchantment Spell. While you maintain this “Enchantment,” whenever target ally hits a foe, you gain (1..11) Health.
Mending
Enchantment Spell. While you maintain this “Enchantment” target ally gains Health regeneration of +(1..3).
Orison of Healing
Spell. Heal target ally for (20..60) points.
Restore Life
Spell. Touch the body of a fallen party member. Target party member is returned to life with (26..45)% Health and (42..80)% Energy.
Vigorous Spirit
Enchantment Spell. For 30 seconds, each time target ally attacks or casts a spell, that ally is healed for (1..11) points.
Word of Healing
Spell. Heal target other ally for (16..67) points. Heal for an additional (15..83) points if that ally is below 50% Health.
Aegis
Enchantment Spell. For (5..10) seconds, all party members have a 50% chance to block attacks.
Amity
Hex Spell. For (8..18) seconds, adjucent foes cannot attack. For each foe, Amity ends if that foe takes damage.
Convert Hexes
Spell. Remove all “Hexes” from target other ally. For (8..18) seconds, that ally gains +10 armor for each Necromancer Hex that was removed.
Draw Conditions
Spell. All negative “Conditions” are transferred from target other ally to yourself. For each Condition acquired, you gain (6..22) Health.
Guardian
Enchantment Spell. For 5 seconds, target ally has a (20..44)% chance to “block” attacks and magical projectiles.
Life Attunement
Enchantment Spell. While you maintain this “Enchantment,” target ally deals less damage in combat, but gains (14..43)% more Health when healed.
Life Barrier
Enchantment Spell. While maintain this “Enchantment,” damage dealt to target other ally is halved. If your Health is below (70..46)% when that ally takes damage, Life Barrier ends.
Life Bond
Enchantment Spell. While maintain this “Enchantment,” whenever target other ally takes damage from an attack, half the damage is redirected to you. The damage you receive this way is reduced by (3..25) points.
Mark Protection
Enchantment Spell. For 10 seconds, whenever target ally would take damage, that ally is healed for that amount instead, maximum (6..49). All Protection Prayers are disabled for 10 seconds.
Mend Ailment
Spell. Remove one “Condition” (Poison, Disease, Blindness, Dazed, Bleeding, Crippled, or Deep Wound) from target ally. That ally is healed for (5..57) points for each remaining Condition.
Mend Condition
Spell. Remove one “Condition” (Poison, Disease, Blindness, Dazed, Bleeding, Crippled, or Deep Wound) from target other ally. That ally is healed for (5..57) points.
Pacifism
Hex Spell. For (8..18) seconds, target foe cannot attack. This effect ends if the target takes damage.
Protective Bond
Enchantment Spell. While you maintain this “Enchantment,” target ally cannot take more than 5% damage at one time. When Protective Bond prevents damage, you lose (6..3) Energy or the spell ends.
Protective Spirit
Enchantment Spell. For (5..19) seconds, target ally cannot lose more than 10% Health due to damage from a single attack or spell.
Rebirth
Spell. Resurrect target party member, teleporting him to your current location. All of target’s skills are disabled for (20..8) seconds. This spell consumes all of your remaining Energy.
Restore Condition
Spell. Remove all “Conditions” (Poison, Disease, Blindness, Dazed, Bleeding, Crippled, and Deep Wound) from target other ally. That ally is healed (10..82) points for each condition removed.
Reversal of Fortune
Enchantment Spell. The next time target ally would take damage, that ally gains that amount of Health instead, maximum (15..67).
Shield of Deflection
Enchantment Spell. For (5..10) seconds, target ally has a (50..70)% chance to evade attacks and gains (12..22) armor.
Shield of Regeneration
Enchantment Spell. For (5..10) seconds, target ally gains (3..9) Health regeneration and 40 armor.
Shielding Hands
Enchantment Spell. For 10 seconds, damage received by target ally is reduced by (3..15).
Vital Blessing
Enchantment Spell. While you maintain this “Enchantment,” target ally has +(40..168) maximum Health.
Balthazar’s Aura
Enchantment Spell. For 10 seconds, foes adjucent to target ally take (3..15) holy damage each second.
Balthazar’s Spirit
Enchantment Spell. While you maintain this “Enchantment,” target ally gains Adrenaline and Energy after taking damage.
Bane Signet
Signet. Target foe takes (26..50) holy damage. If that foe was attacking, he is knocked down.
Banish
Spell. Target takes (20..49) holy damage.
Holy Strike
Skill. Touched target foe takes (10..46) holy damage. If knocked down, your target takes an additional (10..22) holy damage.
Holy Wrath
Enchantment Spell. While you maintain this “Enchantment,” whenever target ally takes melee damage, this spell deales (25..59)% of the damage back to the source, and you lose 10 Energy.
Judge’s Insight
Enchantment Spell. For (8..18) seconds, target ally’s attacks deal holy damage and have +20% armor penetration.
Retribution
Enchantment Spell. While you maintain this “Enchantment,” whenever target ally takes melee damage, this spell deals (19..31)% of the damage back to the source.
Scourge Healing
Hex Spell. For 30 seconds, every time target foe is healed, the healer takes (15..67) holy damage.
Scourge Sacrifice
Hex Spell. For (8..18) seconds, every time target foe sacrifice life, he sacrifice twice the normal amount.
Shield of Judgement
Enchantment Spell. For (8..18) seconds, anyone striking target ally with any attack is knocked down and suffers (4..26) damage.
Signet of Judgement
Signet. Target foe is knocked down. That foe and all adjucent foes take (15..63) holy damage.
Smite
Attack. This attack deals (10..46) Holy damage. If attacking, your target takes an additional (10..22) Holy damage.
Smite hex
Spell. Remove a “Hex” from target ally. Foes near that ally suffer (12..54) damage.
Strenght of Honor
Enchantment Spell. While you maintain this “Enchantment,” target ally deals (1..8) more damage in melee.
Symbol of Wrath
Spell. For 8 seconds, foes in this location take (8..27) holy damage each second.
Zealot’s Fire
Enchantment Spell. For 60 seconds, whenever you use a skill on an ally, all foes adjacent to your target are struck for (5..28) fire damage.
Essence Bond
Enchantment Spell. While you maintain this “Enchantment,” whenever target ally takes physical damage, you gain 1 Energy.
Holy Veil
Enchantment Spell. While you maintain this “Enchantment,” any “Hex” cast on target creature take twice as long to cast.
Light of Dwayna
Spell. Resurrect all nearby dead allies.
Martyr
Spell. All “Conditions” on party member is transferred to you.
Purge Conditions
Spell. Remove all “Conditions” (Poison, Disease, Blindness, Dazed, Bleeding, Crippled, and Deep Wound) from target ally.
Purge Signet
Signet. Remove all “Hexes” and “Conditions” from target ally. You lose 10 Energy for each Hex and Condition removed.
Remove Hex
Spell. Remove a “Hex” from target ally.
Resurrect
Spell. Resurrect target party member.
Succor
Enchantment Spell. While you maintain this “Enchantment,” target other ally gains Health and Energy regeneration of 1, but you lose 1 Energy each time that ally casts a spell.
Vengeance
Enchantment Spell. Bring target dead ally back to life at full Health and Energy. After 30 seconds, or if this Enchantment is removed, the enhanted ally dies. Deaths while enchanted with Vengeance do not incur a death penalty.